Sunday, 22 November 2015

Maya Basic Tools

Maya Basic Tools

UI

The user interface is what holds the whole tool set and options than are inside of the program that is used for 3D modelling, animating and other various purposes.
Channel Box
The channel box shows all the attributes of your selected objects geometry such as position on the x,y and z axis, scale and rotation, this also grants access to more options such as editing the object with more subdivisions, shading options and material editing.

Tool Shelf

The tool shelf contains all the short cuts for all the usable tools when 3D modelling and arranges them into an easy to see and understand shelf that helps to speed up the usage of each tool. If you want to add another tool to the shelf you just control, shift and click the tool in the menu and it will add itself to the shelf on which your using.

View Ports

There is many different options when it comes to the view ports, on its default option there is 4 windows which is the front, side, top and perspective, the most important of these is the perspective view because it allows 3D modelling and editing of geometry in the 3d perspective so you can rotate and move around the object and see it from every side and angle. There is default panel layouts for available also in the Maya UI but I can click on the panel layouts and give change the combination of views I want to use.

Navigation


The navigation tools set can be used with move/scale and rotate objects and geometry made in maya, all of these can be used in conjunction with the selection of edges, faces and vertices, the move tool does what it says and lets you move the object and geometry around the grid and 3d space provided in maya. The scale tool allows you to increase or decrease the scale or size of the object or geometry, and the rotate tool allows you to rotate you objects and geometry in any and every direction and angle.

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