Maya Basic Tools
UI
The user interface is what holds the whole tool set and
options than are inside of the program that is used for 3D modelling, animating
and other various purposes.
Channel Box
The channel box shows all the attributes of your selected
objects geometry such as position on the x,y and z axis, scale and rotation,
this also grants access to more options such as editing the object with more
subdivisions, shading options and material editing.
Tool Shelf
The tool shelf contains all the short cuts for all the usable
tools when 3D modelling and arranges them into an easy to see and understand shelf
that helps to speed up the usage of each tool. If you want to add another tool
to the shelf you just control, shift and click the tool in the menu and it will
add itself to the shelf on which your using.
View Ports
There is many different options when it comes to the view
ports, on its default option there is 4 windows which is the front, side, top
and perspective, the most important of these is the perspective view because it
allows 3D modelling and editing of geometry in the 3d perspective so you can
rotate and move around the object and see it from every side and angle. There
is default panel layouts for available also in the Maya UI but I can click on
the panel layouts and give change the combination of views I want to use.
Navigation
The navigation tools set can be used with move/scale and
rotate objects and geometry made in maya, all of these can be used in
conjunction with the selection of edges, faces and vertices, the move tool does
what it says and lets you move the object and geometry around the grid and 3d
space provided in maya. The scale tool allows you to increase or decrease the
scale or size of the object or geometry, and the rotate tool allows you to
rotate you objects and geometry in any and every direction and angle.
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